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Collection of Random Modding Knowledge

Things you just need to know somehow, despite it not being told to you.

Disorganized chaos.

When making a custom interaction cloned from an EA interaction, the outcome being an animation_ref doesn’t work. You have to manually set the constrait for the interaction to the animation_ref for the game to handle it properly, otherwise the Sim will do the animation wherever they stand, even if you copied EA’s tuning exactly.

Example: Copy the mail checking interaction. EA’s version simply has animation_ref as the outcome, and the game handles it. But your cloned, identical version won’t work until you add the animation_ref as the constraint.

An example of the above, showing mailbox_GetMail with an animation_ref as a constraint.