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Part 13 - Objective Tuning - Types - Part 1

A tutorial by ilkavelle

ilkavelle's tutorial header, with a Sim standing in front of a white board with the words Tutorial Lab in front

Today I’ll show you Objectives that count performed interactions. I was already talking about it here.

But today I’ll go to some details, because this objective type is quite often used.

  1. Iterations - we can define how many times a Sim must perform certain interaction.

    Objective Tuning with the Iterations section in a red box

  2. Unique targets - we can also define towards how many different Sims (or objects) a Sim must perform an interaction. For objects it’s more tricky to make it working, I was sometimes struggling with it, but I think I managed to make it work at least once.

    Objective Tuning with the Unique Targets section in a red box

In both examples above the test is about a performed interaction. Affordances stands here for interactions.

  1. Interactions definition:
  • We can define interactions by their TuningIds (1)- how it is done in examples above.

  • Or by Interaction Tag (2)

  • Or by both - in such a case it will count if the interaction is on the list of affordances, or if it has a proper tag.

    Objective Tuning with the TuningIds section in a red box and the Interaction Tag in a blue box

  1. Cancellation of interaction - we can define that if we cancel an interaction once it already started, it will still count toward the completion of the objective:

    Objective Tuning with a red arrow pointing to the Consider User Cancelled as Failure line

  2. Moment of completion - we can define when exactly we want to count an interaction as successfully completed:

  • InteractionStart - the exact moment when a Sim starts the interaction, it will count.

    An Objective Test with InteractionStart highlighted

  • InteractionComplete - it will count only when a Sim finishes the interaction.

    An Objective Test with InteractionComplete highlighted

  • InteractionUpdate - for this we need to specify also the time after which the interaction will be counted towards objective. In the example below time is set to 110 Sim minutes.

    An Objective Test with 110 and InteractionUpdate highlighted

  1. Success criteria

    You can define that completed interaction will count towards the objective ONLY when it finished with the SUCCESS result. In the example below it’s about winning a game, but it can be as well about interactions between Sims. It will only work when interaction has such outcome defined: Success and Failure. Many interaction don’t have it defined, so even if completed “successfully”, for these interactions this will not work.

    An Objective Test with Success highlighted

I will continue with other Objective types next time :) Stay tuned!


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Originally posted on ilkavelle’s Patreon as part of her Simsmas Modvent Calendar, and collected in the Mod It Yourself series, where you can ask questions in the comments.